
This information will be forgotten, other will be unearthed and processed,Ĭaptivating us once again with the illusion of freshness. Huge mountain of unsorted information, which is in perpetual motion – some of Well as the attractiveness of handling everything that is familiar. Overwhelming amount, with its speed of creation and the speed of reaction, as Processing and repetition, covering everything that is fresh with its To Foddy, and this is really interesting, in Getting Over It modernĭigital culture (and its impact on visual culture) consists of waste, Satisfaction of recognizing the authors of quotes slightly sweetens the taste

Range is really wide: from Ice T, through Shakespeare, to Nietsche (the Well as quotes from philosophy, literature, poetry and popular culture. – a story about the frustration of passing the game, deconstructing it – as the inverse of mindfulness andĬommentary read by the creator is also a pulp filled with autothematic threads Perfect state would be total indifference, i.e. Into a huge cauldron and holding a climbing hammer, is called Diogenes (theĬhoice of the most famous representative of the Cynic philosophy, in which the Thirdly, the character we control, packed
Himself claims, of “garbage”, of random elements such as furniture, Secondly, the mountain we climb is composed, as the artist It is, perhaps, one could say, a remake of another game, Sexy Hiking,Īs Foddy mentions. World represented in the game is a cultural pulp. The gameplay itself is a real, insanely difficult nightmare of keeping attention and not succumbing to the growing frustration caused by constant failures – climbing and climbing through the same route, falling and repeating everything from the beginning until it succeeds. Magical reward awaits hikers who reach the top.Įpilepsy warning: contains some surprising elements.Getting Over It With Bennett Foddy is an unique, critical commentary on contemporary digital culture.

